Dla knight.. nazywa sie mass exori
Tu jeden :D :
w speels.xml
<instant name="jj" words="mass exori" aggressive="1" direction="1" lvl="100" maglv="8" mana="500" soul="0" exhaustion="1" prem="0" enabled="1" script="mass.lua"><vocation id="4"/><vocation id="8"/></instant>
a w mass.lua
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 51) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -1600, -1.6, -1800) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 30) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -1600, -1.60, -1080) arr1 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 3, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 3, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) end
Sorki ale Srena nie pokaze bo cos mi sie jebie :/
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Dla paladyna... nazywa sie gus
W spells.xml <instant name="j" words="Gus" aggressive="1" direction="1" lvl="100" maglv="17" mana="500" soul="0" exhaustion="1" prem="0" enabled="1" script="gus.lua"><vocation id="3"/><vocation id="7"/></instant>
w gus.lua
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.50, -1600, -1.60, -1800) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.50, -1600, -1.60, -1800) arr1 = { {1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 1, 1}, {1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 3, 1, 0, 1}, {1, 0, 1, 1, 1, 0, 1}, {1, 1, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1} } arr2 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 3, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) end
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